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OSRS Combat Level Calculator

Enter the seven combat skills and get your exact combat level, plus which of the three styles is actually carrying it. The floor has to be applied to the total, not to each part — that one detail is why several calculators disagree with the game.

Combat level
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How it breaks down
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The formula

base = 0.25 × (Defence + Hitpoints + ⌊Prayer / 2⌋)
melee = 0.325 × (Attack + Strength)
range = 0.325 × ⌊Ranged × 1.5⌋
mage = 0.325 × ⌊Magic × 1.5⌋
level = ⌊ base + max(melee, range, mage) ⌋

Only the largest of the three style values is added. You do not add melee and ranged together — the game takes the best one, which is why a hybrid account is not penalised for having a second trained style.

The floor is on the total, not on each part

This is the detail that makes calculators disagree, so it is worth being precise. If you floor each component first and then add, a maxed account comes out at 125. Floor only at the end and you get 126, which is the real maximum.

AccountFloor each partFloor the totalIn game
Brand new (1s, 10 HP)233
Everything at 99125126126

Both rows are wrong by exactly one under the component-flooring method, which is the kind of error that never gets noticed until someone is one level off their planned build.

Why prayer is halved, and why ranged and magic are multiplied

Prayer contributes at half weight because prayer points are a resource rather than a damage stat — 99 prayer gives a lot of convenience and some powerful unlocks, but it should not push your combat level up as fast as 99 strength does.

Ranged and magic are multiplied by 1.5 because each of them replaces two melee skills at once (attack and strength). The multiplier puts a single ranged or magic level on the same footing as an attack level plus a strength level, which is what keeps the three styles comparable.

Slayer does not count. Neither does hunter, construction, or any other non-combat skill. This is why slayer-focused accounts keep a low combat level while having a very high total level — and it is the whole basis of the "low combat, high total" skilling builds.

What the number does and does not tell you

Combat level is a single number derived from seven skills, so it is a very lossy summary:

The practical use is planning: knowing that adding 10 defence levels will or will not push you over a bracket, before you train them. That is a calculation, which is exactly what this page does.

Frequently asked questions

Does training hitpoints raise my combat level?

Yes, and faster than most people expect — hitpoints goes into the base term at full weight, alongside defence. It is also the skill you raise without choosing to, since every fight trains it.

Can my combat level go down?

No. Skills in Old School RuneScape do not decrease permanently, so your combat level only ever rises. Temporary drains from certain attacks do not change it.

Is this the same formula as RuneScape 3?

No. RS3 has a different, longer formula that includes Summoning and other skills. This page is Old School only.

Why does a maxed pure still show a high combat level?

Because ranged and magic are weighted at 1.5×, a pure with 99 ranged and 99 hitpoints lands in the 70s–80s rather than staying low. Low defence keeps a pure below a main, but it cannot stay low forever once the offensive stats are maxed.

Sources

If your in-game level disagrees with this page, that is a bug here, not a rounding choice — please tell us the seven stats.