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Roblox Tax Calculator
How many Robux do you actually keep? Enter your price and pick what you're selling — Roblox's cut is not the same number in every case.
How Roblox's cut actually works
There is no single "Roblox tax". The percentage depends on what is being sold and where. Roblox publishes three different structures, and mixing them up is the most common source of wrong payouts.
1. In-experience items — Roblox takes 30%
For game passes, developer products, private servers and similar in-experience purchases, Roblox takes a 30% platform commission. You keep 70%. This is the structure most people mean when they say "the Roblox tax", and it is the only one where that phrase is accurate.
2. Marketplace avatar items — a progressive revenue share
Avatar items sold on the Marketplace (clothing, accessories, emotes and so on) do not work like that. They use a progressive revenue share: the creator's share grows with how far the price sits above the item type's price floor.
| Price vs floor | Creator share | On a 100 R$ floor |
|---|---|---|
| 1× | 30% | 30 R$ |
| 1.3× | 37% | 48 R$ |
| 1.5× | 41% | 62 R$ |
| 2× | 50% | 100 R$ |
| 2.5× | 57% | 142 R$ |
| 3× | 62% | 186 R$ |
| 4× | 67% | 268 R$ |
| 5× | 69% | 345 R$ |
| 6× and above | 70% | 420 R$ and up |
If the item is bought inside an experience rather than in the Marketplace, the revenue is split three ways: 30% to the creator, 40% to the experience owner who drove the sale, and 30% to Roblox.
3. Limited resales — 50/10/10/30
When a community-created Limited is resold, the sale price splits four ways: 50% to the reseller, 10% to the original creator as a royalty on every future resale, 10% to the seller or affiliate surface, and 30% to Roblox. Buying at 1,000 and flipping at 1,000 therefore returns 500, not 1,000.
Worked examples
| Scenario | Price | You keep | DevEx value |
|---|---|---|---|
| Game pass | 1,000 R$ | 700 R$ | $2.66 |
| UGC item at floor | 100 R$ | 30 R$ | $0.11 |
| UGC item at 2× floor | 200 R$ | 100 R$ | $0.38 |
| Limited resale | 1,000 R$ | 500 R$ | $1.90 |
DevEx values use the standard 0.0038 rate. Notice how far the payout lands from the sticker price once both the platform cut and the exchange rate are applied — a 1,000 R$ game pass is about two and a half dollars, not the ten dollars a player would have paid to buy that Robux.
Turning Robux into real money
Robux only becomes cash through the Developer Exchange program, and only if it qualifies as Earned Robux — Robux from selling your own creations, not from trading or reselling items you did not make. Current official rates:
| Rate | Applies to | 30,000 R$ is worth |
|---|---|---|
| 0.0038 | Standard rate, all Earned Robux | $114.00 |
| 0.0054 | In eligible games, purchases by US players verified 18+ | $162.00 |
| 0.0035 | Earned Robux held before 5 Sep 2025, 10am PT | $105.00 |
The minimum cash-out is 30,000 Earned Robux, and the program requires a verified email, a DevEx portal account, a W-9 (US) or W-8 (non-US) tax form, and an account age of at least 13. Use the Robux to USD converter if you only need the conversion.
The mistake almost every Roblox tax calculator makes
Search "Roblox tax calculator" and you will find dozens of pages that apply one flat formula: price × 0.7. That happens to be right for game passes and developer products, and wrong for everything sold on the Marketplace as an avatar item, where the creator share at the floor price is 30% — and rises only as the price rises above the floor. If you sell UGC, the flat-30% calculator will overstate your payout by more than double.
This calculator keeps the scenarios separate on purpose, and every percentage above is taken from Roblox's own creator documentation rather than from another calculator site.
Frequently asked questions
Does Roblox take 30% of everything?
No. In-experience purchases take a flat 30% platform commission, so you keep 70%. Marketplace avatar items use a progressive revenue share that starts at 30% for the creator at the floor price and rises to 70% at 6× the floor. Limited resales split 50/10/10/30.
Why do different Roblox calculators give me different answers?
Because they assume different scenarios, and most don't say which one. A calculator that returns 70% of your price is modelling an in-experience sale. One that returns 30% is modelling a Marketplace avatar item priced at its floor. Both can be right — for different sales.
Is the 30% commission taken before or after the marketplace price?
It is taken on the sale price. If a player pays 1,000 Robux, 300 goes to the platform and 700 to you. There is no separate tax added on top of the listed price.
When do I actually receive the Robux?
For Marketplace sales, after the 30 day escrow hold that starts on the date of sale. In-experience payouts follow the platform's own escrow rules, which are also 30 days for developer products.
Can I sell Robux for cash directly?
No. Roblox has no peer-to-peer cash-out. The only official path from Robux to real currency is DevEx, which requires Earned Robux, a 30,000 minimum and the program's eligibility requirements. Anything else offering to convert Robux to money is a scam.
Sources
- Commissions and progressive revenue share — Roblox: Marketplace fees and commissions
- DevEx rates and eligibility — Roblox: Developer Exchange Program
All figures verified against the pages above on 15 October 2026. Roblox can change commissions, tax rules and exchange rates at any time — if a number here disagrees with the official documentation, the official documentation wins.